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==Our Experiment==
==Hypothesis==
tools used
participants
rules
statistical analysis
important conclusions
==Our Experiment==
==Our Experiment==


Line 20: Line 7:
'''Tools used'''
'''Tools used'''


We used the Common Pools Game to run a simulation of the Tragedy of the Commons. The Common Pool Resources Experiment was made available by the prominent contemporary economist Charles Holt, professor of Political Economy at the University of Virginia. The experiment represents a multi-person game. Each person is supposed to choose an effort- a resource extraction activity
We used the Common Pools Game to run a simulation of the Tragedy of the Commons. The Common Pool Resources Experiment was made available by the prominent contemporary economist Charles Holt, professor of Political Economy at the University of Virginia. The experiment represents a multi-person game. Each person is supposed to choose an effort- a resource extraction activity.


'''Participants'''
To esimate the self-esteem of the participants, we used the Rosenberg Self-Esteem Scale. Developed by PhD Morris Rosenberg, SES estimates the orientation towards oneself, based on reflected appraisals, social comparison, self-attriution, and psychological centrality. (You can find a link to the scale on our page). Notice, that SES does not check for narcissistic personality in the way the much more comprehensive Narcissistic Personality Inventory does it.


The participant in the experiment were 15 of our classmates from Game Theory, all undergraduate students Economics or Business majors at Dickinson College. We matched them in groups of three, each group having its own resource pool.


Payoff Parameters: You also specify the range of feasible efforts, the cost of effort and the parameters of the harvest function. In particular, the average harvest (total harvest divided by total group effort) is equal to the intercept parameter minus the slope parameter times total group effort. Let the q represent an individual's effort, Q the group total effort, C the opportunity cost of effort, and E the maximum feasible effort (endowment). Then the individual's earnings in a round would be (q/Q)*(A - BQ)Q + (E-q)C, where q/Q is the share of total effort, (A - BQ)Q is the quadratic total harvest value function, and (E-q)C is the return from the part of the endowment used for non-extraction activities. To avoid negative harvest quantities, the total harvest is constrained to be 0 when A - BQ < 0.
'''Participants'''


Discussion: The discussion can focus on the extent to which total effort exceeds the socially optimal level, and whether the resource is overused (dissipated) to the extent that the average harvest value is driven down to levels that approximate the opportunity cost of effort. Rent dissipation can be related to externalities, and an appropriate use tax can be discussed. In advanced classes, the efforts can be compared with Nash/Cournot predictions. For a discussion of related experimental economics research, see Holt (2006) Markets, Games, and Strategic Behavior, Chapter 16, and Ostrom, Gardner, and Walker (1994) Rules, Games and Common Pool Resources, University of Michigan Press.
The participant in the experiment were 15 of our classmates from Game Theory, all undergraduate students Economics or Business majors at Dickinson College. We matched them in groups of three, each group having its own resource pool. The groups were kept unchanged in the rounds though the players did not know who they were playing with.


'''Rules'''


Given that


individual effort=q
group total effort=Q
opportunity cost of effort=C
maximum effort=E,


the players had to maximize their individual earnings, knowing that the earnings in a round will be


rules
'''(q/Q)*(A - BQ)Q + (E-q)C'''


statistical analysis
if A - BQ < 0, the total value is 0. Notice that this implies that when the players get too greedy, they won't receive anything.


important conclusions
The individual earnings thus increase when q increases, and decrease when Q increases. The participants were not given this knowledge implicitly but developed intution for how the total value is determined after several rounds.


==Hypothesis==


tools used
'''Statistical Analysis'''


participants
In deriving the graphs from the spreadsheets, self-esteem was contrasted with the number of effort units taken.  In adjusting the Nash equilibrium and calculating self esteem quotients, it was shown that no correlation existed between the two.  Also, the amount of money earned was contrasted with self esteem, again showing no real correlation.  With the removal of a few outliers, it may also be concluded that a very slight positive correlation exists, with higher self esteem taking more units of effort.


rules
'''Important Conclusions'''


statistical analysis
To conclude, a slight positive correlation may exist between units of effort taken, or "greediness," and the level of personal self esteem.  No correlation exists between the amount of money and self esteem.  These conclusions may have occurred simply because the class was playing to win the game.  Self esteem may not have had any correllation because the idea was gaining the most money regardless.  Had this been a real life experiment in a village or town, the results may show a much stronger correlation.


important conclusions
[[Image:Untitled.JPG|thumb|Description]]


==The Commons Game==
[[Image:Untitled1.JPG|thumb|Description]]


[http://www.uoregon.edu/~rmitchel/commons/instructions/index.htm Tragedy of the Commons Game]
[[Image:Three.JPG|thumb|Description]]


==Self-Esteem Scale==
[[Image:Pictura.JPG|thumb|Description]]


[http://www.wwnorton.com/psychsci/media/rosenberg.htm Rosenberg Self-Esteem Scale (RSE; Rosenberg, 1965)]
[[Image:Last.JPG|thumb|Description]]


==The Commons Game==
==The Commons Game==

Latest revision as of 01:39, 7 May 2006

Our Experiment

Hypothesis

Our hypothesis was that there would be a straight correlation between the Self-Esteem Score of the participant and the initial share of the commons he would like to take.

Tools used

We used the Common Pools Game to run a simulation of the Tragedy of the Commons. The Common Pool Resources Experiment was made available by the prominent contemporary economist Charles Holt, professor of Political Economy at the University of Virginia. The experiment represents a multi-person game. Each person is supposed to choose an effort- a resource extraction activity.

To esimate the self-esteem of the participants, we used the Rosenberg Self-Esteem Scale. Developed by PhD Morris Rosenberg, SES estimates the orientation towards oneself, based on reflected appraisals, social comparison, self-attriution, and psychological centrality. (You can find a link to the scale on our page). Notice, that SES does not check for narcissistic personality in the way the much more comprehensive Narcissistic Personality Inventory does it.


Participants

The participant in the experiment were 15 of our classmates from Game Theory, all undergraduate students Economics or Business majors at Dickinson College. We matched them in groups of three, each group having its own resource pool. The groups were kept unchanged in the rounds though the players did not know who they were playing with.

Rules

Given that

individual effort=q group total effort=Q opportunity cost of effort=C maximum effort=E,

the players had to maximize their individual earnings, knowing that the earnings in a round will be

(q/Q)*(A - BQ)Q + (E-q)C

if A - BQ < 0, the total value is 0. Notice that this implies that when the players get too greedy, they won't receive anything.

The individual earnings thus increase when q increases, and decrease when Q increases. The participants were not given this knowledge implicitly but developed intution for how the total value is determined after several rounds.


Statistical Analysis

In deriving the graphs from the spreadsheets, self-esteem was contrasted with the number of effort units taken. In adjusting the Nash equilibrium and calculating self esteem quotients, it was shown that no correlation existed between the two. Also, the amount of money earned was contrasted with self esteem, again showing no real correlation. With the removal of a few outliers, it may also be concluded that a very slight positive correlation exists, with higher self esteem taking more units of effort.

Important Conclusions

To conclude, a slight positive correlation may exist between units of effort taken, or "greediness," and the level of personal self esteem. No correlation exists between the amount of money and self esteem. These conclusions may have occurred simply because the class was playing to win the game. Self esteem may not have had any correllation because the idea was gaining the most money regardless. Had this been a real life experiment in a village or town, the results may show a much stronger correlation.

Description
Description
Description
Description
Description

The Commons Game

Tragedy of the Commons Game

Self-Esteem Scale

Rosenberg Self-Esteem Scale (RSE; Rosenberg, 1965)