ANTH245 2007-10-01: Difference between revisions
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* Activity = ritual, work, ''practice'' = parole, event | * Activity = ritual, work, ''practice'' = parole, event | ||
= | = Suchman 1983 = | ||
* Two representations of work | |||
* The problem of representation | |||
= Suchman 1988, part 1 = | |||
* The planning model in AI | |||
* Plans as reality | |||
* But plans can't explain action | |||
* Consciousness and unconsciousness | |||
* Reversal | |||
= Suchman 1988, part 2 = | |||
* Reversal | |||
* Whiteboard as "cultural model" (Colby) | |||
= Forsythe 1993 = | |||
* Knowledge engineering | |||
* Representation of work | |||
* Compare to coding | |||
= Representation = | = Representation = | ||
= Conclusion = | = Conclusion = |
Revision as of 02:11, 1 October 2007
Business
- Midterms
- Responses
Recap
- What is Coding?
- The process of converting texts into codes
- A : B :: Text : Code :: Discourse : Ontology
- The reduction of A to B is structuralism
Segue
- Structuralism = Cognitive Science
- Just as information culture represents text as code, it represents activity as plan
- Activity = ritual, work, practice = parole, event
Suchman 1983
- Two representations of work
- The problem of representation
Suchman 1988, part 1
- The planning model in AI
- Plans as reality
- But plans can't explain action
- Consciousness and unconsciousness
- Reversal
Suchman 1988, part 2
- Reversal
- Whiteboard as "cultural model" (Colby)
Forsythe 1993
- Knowledge engineering
- Representation of work
- Compare to coding