Computer Generated Farmers: Information and Nash Equalibrium: Difference between revisions
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== Setup == | == Setup == | ||
We will generate 100 digital farmers, each having a production capacity of 1, choice of 2 crops to make (corn and rice), and a certain number of friends who they can retrieve production information from. We will call the amount of corn a farmer makes ''alpha''. Since each farmer has a production capacity of 1, naturally the amount of rice this farmer makes will be ''1-alpha'' | We will generate 100 digital farmers, each having a production capacity of 1, choice of 2 crops to make (corn and rice), and a certain number of friends who they can retrieve production information from. We will call the amount of corn a farmer makes ''alpha''. Since each farmer has a production capacity of 1, naturally the amount of rice this farmer makes will be ''1-alpha''. From each friend a farmer has, the farmer can retrieve two information. One is the total profit the friend made in the previous production period, and the other is the friend's ''alpha''. |
Revision as of 22:39, 11 April 2006
Objective
We used computer gerated farmers to simulate a special economic system, in which each farmer had a limited number of friends who they could get information from to try to better their strategic outcome.
Setup
We will generate 100 digital farmers, each having a production capacity of 1, choice of 2 crops to make (corn and rice), and a certain number of friends who they can retrieve production information from. We will call the amount of corn a farmer makes alpha. Since each farmer has a production capacity of 1, naturally the amount of rice this farmer makes will be 1-alpha. From each friend a farmer has, the farmer can retrieve two information. One is the total profit the friend made in the previous production period, and the other is the friend's alpha.