The Employment Relationship: Difference between revisions
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*The worker seeks to maximize his utility given the wage rate. | *The worker seeks to maximize his utility given the wage rate. | ||
#The worker's per period utility is a function of both wage and effort. | #The worker's per period utility is a function of both wage and effort. | ||
#* ''u''=''u''(''w'',''e'') | #* ''u''=''u''(''w'',''e'') with ''u''<sub>''w''</sub>≥0 | ||
Revision as of 22:00, 22 April 2009
A company's production function is defined by the equation:
- y=y(he)+ε
- Assumptions:
- y' > 0
- y'' < 0
- h = # of hours worked (assuming 1 hour per worker)
- e ∈ [0,1] (Simply, e is the "effort" term and is equal to the amount per hour that a worker actually works)
- ε is an error term with μ=0
- Assumptions:
- Note that e, the effort exerted by the worker, is a function of the wage (w), the level of monitoring (m), and an exogenously determined
"next best alternative" we'll call z. Thus, e(w,m;z).
The Game:
The Employer Starts:
- The employer seeks to maximize profit knowing that for a given wage rate (w), the employee will exert effort e.
- At the beginning of the game the employer selects:
- The wage (w) to be payed to the employee
- The level of monitoring (m)
- A termination probability defined by t ∈ [0,1] with te < 0 and tm >0
- The termination probability is simply the probability that, at the end of a given period, the worker will be fired for inadequate work. This probability is thus obviously a function of both the worker's effort and the employer's level of monitoring.
The Worker Responds
- The worker seeks to maximize his utility given the wage rate.
- The worker's per period utility is a function of both wage and effort.
- u=u(w,e) with uw≥0
Note that if the employee is fired the game ends and the employee receives z
From this we can easily rearrange terms to get this: