The Emergence of Conventions- The Crossroads Game: Difference between revisions
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Game theory can explain the emergence of road rules, as the outcome of two drivers passing each other depends on their spontaneous actions and not on a pre-designed system of rules. | |||
Consider the following example. Suppose that you, Driver 1 (D 1) are approaching an intersection. Another car driving in the opposite direction by Driver 2 (D 2) gets at the intersection at the same time. | |||
Since you both have to cross the intersection, you as D1 have two options: you can either slow down and let the other car pass or you can maintain speed. | |||
Suppose D 1 has an expectation of ? that D 2 will slow down and an expectation of 1 - ? that D 2 will maintain speed. | |||
Suppose D 2 has an expectation of | |||
[[Image:Crossroadsgame.JPG|thumb|Description]] | [[Image:Crossroadsgame.JPG|thumb|Description]] | ||
[[Image:Crossroadspayoffs.JPG|thumb|Description]] | [[Image:Crossroadspayoffs.JPG|thumb|Description]] |
Revision as of 01:04, 30 April 2006
Game theory can explain the emergence of road rules, as the outcome of two drivers passing each other depends on their spontaneous actions and not on a pre-designed system of rules.
Consider the following example. Suppose that you, Driver 1 (D 1) are approaching an intersection. Another car driving in the opposite direction by Driver 2 (D 2) gets at the intersection at the same time.
Since you both have to cross the intersection, you as D1 have two options: you can either slow down and let the other car pass or you can maintain speed.
Suppose D 1 has an expectation of ? that D 2 will slow down and an expectation of 1 - ? that D 2 will maintain speed.
Suppose D 2 has an expectation of