ANTH245 2007-10-01: Difference between revisions

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= Forsythe 1993 =
= Forsythe 1993 =
* Knowledge engineering
 
* Representation of work
== Background ==
* Compare to coding
* Influenced by Suchman
* Sadly died in 1997 at 50
 
== Technology as a Cultural System ==
* Traditional cultural anthro; Clifford Geertz
* Not a practicioner of ethnomethodology
* Culture as "tacit knowledge" and that which is taken for granted
 
== Subject: Knowledge Engineers ==
* Cognitive Science → AI → Expert Systems (ESs)
* Content of ESs acquired by "knowledge engineers" (KEs)
* KEs convert human knowledge to machine "knowledge"
** Compare to the "coding" of Colby, HRAF
 
== Falling off the knowledge cliff ==
* ESs have precipitous shortcomings, e.g. lack of common sense
 
== What counts as "work" ==
* Forsythe found that KEs only regard actual programming as "real"
* Everything else -- from talking about epistemology to all social interaction -- is viewed as at best secondary and at worst irrelevant to the work of building ESs
* She calls this "deleting the social"


= Representation =
= Representation =


= Conclusion =
= Conclusion =

Revision as of 00:46, 3 October 2007

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Business

  • The Midterm is available on Blackboard
  • Please send in your responses on time

Recap

  • What is Coding?
  • The process of converting texts into codes
    • A kind of transduction
    • A kind of reductionism
    • informal → formal
  • A : B :: Text : Code :: Discourse : Ontology
  • The reduction of A to B is structuralism

Segue

  • Structuralism = Cognitive Science
  • Just as information culture represents text as code, CogSci represents activity as plan
  • Activity = ritual, work, practice = parole, event

Intro

  • We are now officially turning the tables -- from "culture as information" to "information as culture"
  • We will explore continuities and discontinuities between the two approaches
  • Path:
    1. Computer as metaphor
    2. Computer as tool
    3. Computer as artifact
    4. Next week: Expanding the scope

Suchman 1983

Background

  • Description of Lucy Suchman
  • One of the pioneers of "corporate anthropology," but from a critical perspective
  • Sets the method:
    1. Office as ethnographic site -- "village"
    2. Computer as core artifact -- the "churinga"
    3. Work as ritual
    4. What are the symbols and myths?
      • discourse, planning tools, documents
      • Management and Labor

Procedures

  • What is the problem? The status of formal procedures ...
    • The "natives" view procedures as a description of work
    • But the anthropologist sees things otherwise
    • Note that here the denial of the native point of view does not strike as ethically problematic (as it did with Rappaport)
  • What are the "real" procedures?
    • The description derived from looking at the transcripts and other empirical data
  • So ... two kinds of description
    • A: Formal -- Standard Procedures; flowchart
    • B: Informal -- Ethnographic (thick) description; narrative
  • Comparisons:
Author A (Formal) B (Informal)
Bateson Purposive Mind Greater Mind
Rappaport Cognitive Models Environment → Operational Models
Levi-Strauss Myths → Structures Event
Colby Folktales → Templates Experience
Suchman Plans and Procedures Practical action

Suchman 1988

  • Ethnomethodology
  • Method: to study representations of work and the work of representations

AI

  • Compare to behaviorism
  • Considers mentalist concepts -- memory, thinking, etc. -- without introspection
    • Instead, the computer serves as an objective model for thinking
    • Brain = Computer, Mind = disembodied Pattern
  • Difference between organic and silicon substrates not relevant

The Turing Test and ELIZA

  • Describe the test
  • Describe ELIZA
  • ELIZA does not really pass the test, but it illustrates that communication depends upon the listener imputes intentions to the speaker, even when there are none
    • Communication depends upon the "documentary method," where utterances are seen as indices, or documents, of inner mental states.
    • For AI these inner states are plans

Plans and Actions

  • For AI, plans adequately describe actions
  • But plans can't really do that
    • Actions are more complicated than plans
    • Plans orient people before they take action (e.g. canoing the rapids)
    • Plans are convenient to describe the results of actions after the fact
    • (The AI concept of plan elides the differences between conscious and unconscious thought as described by Bateson)

Human-Machine interaction

  • H-M interaction is asymmetric: humans bringer greater "conversational resources" to the table
    • Humans read context
    • Inference of intent in conversation seem context dependent; more than matching plans with situations

Whiteboards and the "work of representation"

  • ("work of representation" not Suchman's phrase)
  • Whiteboard as "cultural model" (Colby)
  • Artifacts like the whiteboard help construct conversations; they do not simply capture the information content of a meeting (for example)

Forsythe 1993

Background

  • Influenced by Suchman
  • Sadly died in 1997 at 50

Technology as a Cultural System

  • Traditional cultural anthro; Clifford Geertz
  • Not a practicioner of ethnomethodology
  • Culture as "tacit knowledge" and that which is taken for granted

Subject: Knowledge Engineers

  • Cognitive Science → AI → Expert Systems (ESs)
  • Content of ESs acquired by "knowledge engineers" (KEs)
  • KEs convert human knowledge to machine "knowledge"
    • Compare to the "coding" of Colby, HRAF

Falling off the knowledge cliff

  • ESs have precipitous shortcomings, e.g. lack of common sense

What counts as "work"

  • Forsythe found that KEs only regard actual programming as "real"
  • Everything else -- from talking about epistemology to all social interaction -- is viewed as at best secondary and at worst irrelevant to the work of building ESs
  • She calls this "deleting the social"

Representation

Conclusion