ANTH245 2007 Notes: Difference between revisions
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* Read Salam Pax's book | * Read Salam Pax's book | ||
** Exploit reversal of Blog into Book | ** Exploit reversal of Blog into Book | ||
* Focus on Lyotard's theory of games | |||
** Basis for study of blogging as an agonistic language game | |||
** Further basis for Manovich's take on games and the algorithm | |||
= General Remarks = | = General Remarks = |
Revision as of 03:23, 14 November 2007
Cybernetics
- Read something by Wiener, e.g. "Rigidity and Learning" in The Human Use of Human Beings.
- Pay much more attention to learning
- Connect learning and evolution early on
- Read only two essays by Bateson, on art and learning
- Read only Rapport 1971
- For L-S 1955, read only the middle -- exclude the set up (requires knowledge of history of anth) and the Zuni stuff (way too complicated)
Postmodernity
- Put Lyotard before Suchman, et al. → the latter follow closely the sporit of his recommendations
- Emphasize cyberpunk ... de Certeu?
- Focus on Community -- have students read Rheigolds, The Virtual Community
- Read Salam Pax's book
- Exploit reversal of Blog into Book
- Focus on Lyotard's theory of games
- Basis for study of blogging as an agonistic language game
- Further basis for Manovich's take on games and the algorithm
General Remarks
- Bateson's opposition between Purpose Mind and Greater Mind pervades the course
- To what extent is Cybernetics the "backstory" of the computerized society?
- One possible course -- The Anthropology of Google -- would eliminate Suchman, etc.
- May want to divide the course into parts, integrate more activities
- Cybernetic Anthropology
- Computational Anthropology
- Ethnography of Computing
- Anthropology of Google (Cyberia)
- Virtual Community
- Hypertext
- Databasification
- Posthumanism