The Emergence of Conventions- The Crossroads Game: Difference between revisions
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Let D1M = probability of D 1 to maintain speed and D1S = probability of D 1 to slow down | |||
Let D2M probability of D 2 to maintain speed and D2S = probability of D 2 to slow down | |||
Both drivers want to minimize their expected losses | |||
D 1’s expected losses = D1M [(1- ?) (21) + (?)(0)] + D1S [(1- ?) (1) + (?)(10)] | |||
D2’s expected losses= D2M [(1- ?) (21) + (?)(0)] + D2S [(1- ?) (1) + (?)(10)] |
Revision as of 05:24, 30 April 2006
Game theory can explain the emergence of road rules, as the outcome of two drivers passing each other depends on their spontaneous actions and not on a pre-designed system of rules.
Consider the following example. Suppose that you, Driver 1 (D 1) are approaching an intersection. Another car driving in the opposite direction by Driver 2 (D 2) gets at the intersection at the same time.
Since you both have to cross the intersection, you as D1 have two options: you can either slow down (strategy S) and let the other car pass or you can maintain speed (strategy M). Suppose D 1 has an expectation of ? that D 2 will slow down and an expectation of 1 - ? that D 2 will maintain speed, where ? ? (0.1) Suppose D 2 has an expectation of ? that D 1 will slow down and an expectation of 1 - ? that D 1 will maintain speed, where ? ? (0.1).
Below are the payoffs measured in the time drivers lose at the intersection. If one of the drivers slows down and the other one maintains speed, the one who slowed down will lose one minute. If both drivers slow down, they will each lose 10 minutes, as they have to decide who will gain priority in crossing the road (although 10 minutes is clearly exaggerated, assume that number of minutes for the purpose of this game). If both drivers maintain speed, they will collide, which will result in each one losing 21 minutes (assess and agree on the damages, exchange insurance information, etc.), in addition to later on having to incur some cost for repairing their cars.
Assume that the game is played by a very large number of drivers, who have to encounter this situation very often. The players do not know each other’s actions (i.e. the game is not valid if one of the drivers maintains speed as he knows that the other driver will slow down, due to the fact that he has preveiously encountered him). The only thing known to the players is the game’s payoffs.
The expected loss for D 1 from adopting strategy M is:
EM = (1- ?)(21) + (?)(0) , which can be translated as 21 times D 1’s expectation that D 2 will maintain speed (1- ?) + 0 times D 1’s expectation that D 2 will slow down (?)
The expected loss for D 1 from adopting strategy S is:
ES = (1- ?)(1) + (?)(10)
The expected loss for D 2 from adopting strategy M is:
EM = (1- ?)(21) + (?)(0)
The expected loss for D 2 from adopting strategy S is:
ES = (1- ?)(1) + (?)(10)
Analysis for D 1
The decision on which strategy to adopt depends on each driver’s expectations on what the other driver will do. If, for example, ? = 1, which means that D 1 completely expects D 2 to slow down, D 1 will maintain speed, as his incurred losses will equal 0. If however, ? = 0, which means that D 1 completely expects D 2 to maintain speed, D 1 will slow down as the losses of him slowing down (1 minute) are smaller than the losses of him maintaining speed (21 minutes).
Supposing that D 1 expects D 2 to have an equal chance of maintaining speed or slowing down,
EM = 21/2 + 0/2 = 10.5
ES = 10/2 + 1/2 = 5.5
Since EM > ES, D 1 will always maintain speed
Driver D 1 will be indifferent between slowing down and maintaining speed when EM = ES , which will happen when the expected loss for D 1 from adopting strategy M equals the expected loss for D 1 from adopting strategy S, which means that EM = ES .
(1- ?)(21) + (?)(0) = (1- ?)(1) + (?)(10) ?= 2/3= 0.67
Thus, when ?< 0.67 D 1 should maintain speed and when ?> 0.67 D 1 should slow down.
Analysis for D 2
Same as analysis for D 1. When ?< 0.67 D 2 should maintain speed and when ?> 0.67 D 2 should slow down.
Nash Equilibria of the Game
There are three combinations (?,?) in which no tendency of change in probabilities arise: (0,1), (1,0) and (0.67, 0.67). While (0,1) and (1,0)are stable equilibria, (0.67, 0.67)is un unstable equilibrium, as seem in the figure below:
Let D1M = probability of D 1 to maintain speed and D1S = probability of D 1 to slow down
Let D2M probability of D 2 to maintain speed and D2S = probability of D 2 to slow down
Both drivers want to minimize their expected losses
D 1’s expected losses = D1M [(1- ?) (21) + (?)(0)] + D1S [(1- ?) (1) + (?)(10)]
D2’s expected losses= D2M [(1- ?) (21) + (?)(0)] + D2S [(1- ?) (1) + (?)(10)]