ANTH245 2007-10-01

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Revision as of 23:45, 2 October 2007 by 69.34.23.31 (talk) (Procedures)
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Business

  • The Midterm is available on Blackboard
  • Please send in your responses on time

Recap

  • What is Coding?
  • The process of converting texts into codes
    • A kind of transduction
    • A kind of reductionism
    • informal → formal
  • A : B :: Text : Code :: Discourse : Ontology
  • The reduction of A to B is structuralism

Segue

  • Structuralism = Cognitive Science
  • Just as information culture represents text as code, CogSci represents activity as plan
  • Activity = ritual, work, practice = parole, event

Intro

  • We are now officially turning the tables -- from "culture as information" to "information as culture"
  • We will explore continuities and discontinuities between the two approaches
  • Path:
    1. Computer as metaphor
    2. Computer as tool
    3. Computer as artifact
    4. Next week: Expanding the scope

Suchman 1983

Background

  • Description of Lucy Suchman
  • One of the pioneers of "corporate anthropology," but from a critical perspective
  • Sets the method:
    1. Office as ethnographic site -- "village"
    2. Computer as core artifact -- the "churinga"
    3. Work as ritual
    4. What are the symbols and myths?
      • discourse, planning tools, documents
      • Management and Labor

Procedures

  • What is the problem? The status of formal procedures ...
    • The "natives" view procedures as a description of work
    • But the anthropologist sees things otherwise
    • Note that here the denial of the native point of view does not strike as ethically problematic (as it did with Rappaport)
  • What are the "real" procedures?
  • So ... two kinds of description
    • A: Formal -- Standard Procedures; flowchart
    • B: Informal -- Ethnographic (thick) description; narrative
  • Comparisons:
Author A B
Bateson A = Purposive Mind B = Greater Mind
Rappaport A = Cognitive Models B = Operational Models
Levi-Strauss A = Myth → Structure B = Event
Colby A = Folktale → Template B = Template

Suchman 1988, part 1

  • The planning model in AI
  • Plans as reality
  • But plans can't explain action
  • Consciousness and unconsciousness
  • Reversal

Suchman 1988, part 2

  • Whiteboard as "cultural model" (Colby)

Forsythe 1993

  • Knowledge engineering
  • Representation of work
  • Compare to coding

Representation

Conclusion