Workshops
Hello,
We would like to invite all faculty for workshops focusing on uses of technologies for teaching and research. These workshops are for all faculty and will cover a wide range of topics from the basics of log ins and file transfers to the use of cutting edge technologies involving virtual environments and simulations. The workshops will be offered at the same times on Monday August 21st, Thursday August 24th and Friday August 25th. Feel free to stop into any of the sessions during each of the three days.
Workshop Schedule
8:00 - 9:00 Basics: Jeanette Gribble
Come to this early workshop to learn the basics of Webmail used on campus for reading your emails. Using Dickinson's network will be explained, the quotas and differences in your Private, Public and Drop folders and how to navigate to these folders. Passwords and more: Learn about the different ones you have while on campus. We will walk through setting yourself up on Password Self-serve so that you never have to worry about your account getting locked out. Blackboard, the on-line course management program used on campus, will be covered briefly including the features it can provide you and your students. Finally we will go over how to navigate to useful and important links and how to find your liaison in the Academic Technology Department.
9:00 - 10:00 Useful Web Sites and Services (Web 2.0)
In
this section of the workshop you will be introduced to a number of highly
popular and useful websites which fall into a relatively new classification
known as ?Web 2.0?. These websites distinguish themselves by functioning
more like desktop applications than traditional static web pages. Some
of these sites include:
<a href=http://del.icio.us target=blank_ title=del.icio.us>del.icio.us</a>
(for storing your bookmarks on-line),
<a href=http://www.yousendit.com target=blank_ title="YouSendIt ">YouSendIt</a>
(temporary web storage to circumvent e-mail attachment limits),
<a href=http://www.tinyurl.com target=blank_ title=TinyURL>TinyURL</a>
(for truncating long web links to make them easier to e-mail to others),
<a href=http://www.gliffy.com target=blank_ title=Gliffy>Gliffy</a>
(on-line diagramming/drawing tool),
<a href=http://www.wufoo.com target=blank_ title=Wufoo>Wufoo</a>
(for easily creating free on-line surveys), etc. Once you start using
these services you will soon wonder how you were living without
them.
<O:P> </O:P>
10:00 - 11:00 The full extent of Google: Andrew Connell
Arguably
<a href=http://www.google.com title=Google>Google</a>
has made the largest contribution to the internet of any other company or
organization to date. Not only is the Google search engine an incredible
achievement of programming, it is the tip of the iceberg in the company?s
highly impressive compliment of applications and services. In this
section you will see
<a href=http://www.google.com/help/features.html target=blank_ title="Google?s advanced search functions">Google?s
advanced search
functions</a>,
mapping technologies, personalized portal service and other interesting (and
obscure) offerings.<O:P> </O:P>
11:00 - 12:00 Google Earth: Ryan Burke and Todd Bryant
<a href=http://http//earth.google.com/ title="Google Earth">Google Earth</a>
allows the user to browse the earth using satellite imagery. Users can
also "tag" specific locations, attaching information to a specific longitude
and latitude. This information can then be shared with the entire Google
community or kept private. Professors in the past have used this
technology to show the geograhic location of a given event, to build and share
community histories, and to introduce students to different locations and
cultures.
12:00 - 1:00 Lunch
1:00 - 2:00 Icon/Flickr: Brenda Landis
<a href=http://icon.dickinson.edu/ title=" Icon">Icon</a> is a digital
image repository designed to organize image and multimedia collections.
Faculty members are encouraged to add their own personal collections so the
campus community can use those collections in other courses. We will go
over how to use the collections stored within
<a href=http://icon.dickinson.edu/ title=ICON>ICON</a> as well as describing
how to go about setting up a personal collection for your own images.
<a href=http://www.flickr.com/ title=Flickr>
</a>
<a href=http://www.flickr.com/ title=Flickr>
</a>
<a href=http://www.flickr.com/ title=Flickr>Flickr</a> is an online image sharing program that allows for social interaction. We will go over why you might want to host some images on flickr and how this tool could be used in courses for discussion on related images.
2:00 - 3:00 Social Software (Wikis, Blogs, and Elgg): Todd Bryant, Ryan Burke, and Brenda Landis<O:P> </O:P>
<O:P> </O:P>
<a href=http://itech.dickinson.edu/wiki title=Wikis>Wikis</a> and
<a href=http://itech.dickinson.edu/blog/ title=blogs>blogs</a> are often
referred to as social software because they allow people to build communities
around their writing. We?ll show you examples of how wikis
have been used for collaborative writing and projects.
Blogs will be introduced as a way for students to extend class
discussions beyond the classroom while creating space online for their own
opinions and
thoughts. <a href=http://itech.dickinson.edu/elgg/ title=Elgg>Elgg</a>
is a newer and more creative and private system designed to allow learners to
create communities and link to each other through their own profiles and
blogs.
3:00 - 3:30 Machinima : Todd Bryant
Machinima is the process of using software, usually games, to create
movies. It's similar to the idea of having a very simplified pixar
studio at you and your students disposal. Language professors can have
students "film" a short scene then add dialogue to the movie. It is also
possible to use machinima as a way to create a storyboard for a larger
production.
3:30 - 4:00 Games and virtual environments for
language learning : Todd Bryant
Many of our students spend an incredible amount of time gaming. Many of
these games are very engaging, requiring students to interact and communicate
with the the computer or even other players who are logged into the
environment around the world. When we switch the language of these games
to the target language of our choice, this can create a environment of virtual
language immersion for our students. I will show how we can use simple
games such as Sims to have our students use basic reading skills to more
advanced games that require our students to communicate with native speakers
in order to progress through the game.
4:00 - 4:30 Skype : Todd Bryant
Skype is a program that has literally changed how we view the internet in
terms of communication. Any user Skype user can call any other Skype
user for free. This provides us with an opportunity to expose our
students to opinions and discussions with literally anyone in the world.
For the languages, this means the ability to find conversation partners for
our students via a partner class or by letting them choose their own partner
via the
<a href=http://www.language-exchanges.org/ title=Mixxer>Mixxer</a>. It
is also used frequently by Global Education to speak with our abroad
centers. At Swarthmore, students contacted people in
<ST1:COUNTRY-REGION w:st=on><ST1:PLACE w:st=on>Iraq</ST1:PLACE></ST1:COUNTRY-REGION>
via Skype to ask them about their opinions regarding the war. Skype also
supports conferencing and moderation for large groups.
4:30 - 5:00 Can8 : Todd Bryant
Can8 is our language learning system. It allows students to listen audio
tracks or watch video then respond verbally. It is an excellent way for
our students to practice listening comprehension and conversation outside of
class as well as for oral
exams.<O:P> </O:P>